Feedback for Lama
YouAD is a critical design project that showing the invasion of user’ online activity privacy for advertising purposes. Lama is collecting the advertisements that embed into web pages and organizing them in a catalog. She will also demonstrate how people can gather big data by hacking into users’ webcams.
One of the strength is present the Ads in a catalog. Based on her research, google is analyzing users’ online activity by catalogs. No matter the users agree or not, the data of what they search, the keywords they type and the links they click are collected by companies like Google. Normally people don’t realize their privacy are not secured because most of the Ads are designed to be part of the web pages. To show the Ads in a catalog can remind people that process.
Lama is also comparing the elegant Ads with the way the companies publishing them online. The companies designed the brands to be attractive, and through websites like google, they can deliver them to their customers accurately. The book is showing that customers’ experiences cost their own privacy.
There will be three displays showing how the companies may gather data by hacking into users’ webcams. This part is designed to enhance the main topic. As there will be many projects showing together when people passing by, they may think the displays are the project, and the books are the documentations. Lama has plans about how to highlight the books, and the way she demonstrates them will affect how the audience understand the project.
The connection between the displays and books are clear when I read the slides. During the show, people may not able to have enough time to understand the relationship between the two parts. Lama may need something to build the transition between the book and the video, so audiences can understand the project better. So far she put a page in the book that tells the reader about the videos. She may need something more obvious that allow audience directly understand it.
Feedback from Lama
Geyao is developing and “designing a multiplayer asymmetric VR game that blends non-VR and VR mechanisms into one game, in order to provide equal immersive gaming experiences for players with the and without VR headsets at the same time”.
Geyao did a great job with the visuals of the game. It is minimal and based on simple geometry and at the same time very engaging with a humorous aspect to it. The colors are fresh and modern making it very easy to remember the different functions of the different blocks of the tower. Even though this is a multiplayer game, I find it very interesting that he kept the graphics simple because it accentuates the interaction of each player on the game. The focus becomes on the actions that each player is taking and there’s no over-the-top visuals that interrupt this feature. It becomes obvious that every element is doing a certain job or might cause a specific reaction. I find it very interesting reviving the concept of a Jenga into a digital collaborative platform. The concept is even pushed forward by the presence of the main character that becomes the purpose of this game.
On the other hand, it was unclear to me why the game is immersive for a number of players or not. This might not sound like fair play. In such a game, since every player is contributing to the game, maybe it would be more intriguing if all players were given an equal opportunity. Would the players with a less immersive environment be as excited to continue playing as the player with the Oculus? Would these players be equally engaged in the game? VR is one way to create an immersive environment. Maybe it is not likely that four players will have 4 Oculus devices at home. However, there might be other ways to create an immersive experience without having to rely on expensive or complicated technologies. Rethinking the gestures for interacting with the game could be one example of having a more active player as opposed swiping and tapping on the screen. We forgot to talk about this, but I am wondering if there is a name for this game.