About the Game
Phenomenology seeks through systematic reflection to determine the essential properties and structures of experience. With that theory, I will continue to do my midterm project. Letting users know how to play with the bricks by observing and playing with them. They will find that, although my game looks like Janga, they should play it in another way. To save the avatar with the changeless force, they should calculate the angles and where they should click on the bricks.
Click this link to play
The goal for this game is to save the person on the top, by cleaning all the obstacles in
between. I like to see how the simple
actions encourage players to come up
strategies and walking paths to win the
game. This game is shown to be addictive.
During my user testing some middle school students can keep playing this game for
dozens of times. Thanks to unity physics
engine, this game looks like so real when
the tower collapses. For my next step, I’ll
add some villains. This gameplay has
potentials of inciting players to kill. Villains will make the game harder and more
playful. So far the multiplayer vision counts as part of the game. However I’ll design it
with a online server, thus more than two
players can collaborate to win the game. I
will not show this vision for now, I want players to focus on the basic gameplay first.