Saveeddard
Designer Zhang Geyao
The goal of this game is to save the person on the top, by cleaning all the obstacles in between. I like to see how the simple actions encourage players to come up strategies and walking paths to win the
game. This game is shown to be addictive. During my user test, some middle school students can
keep playing this game for dozens of times. Thanks to unity physics engine, this game looks like so real when the tower collapses. For my next step, I’ll add some villains. This gameplay has potentials of
inciting players to kill. Villains will make the game harder and more playful. So far the multiplayer vision counts as part of the game. However I’ll design it with an online server, thus more than two players can
collaborate to win the game. I will not show this vision for now, I want players to focus on the basic
gameplay first.
Click this link to play
