I’m making a group game, concentrating on collective immersion, with the primary player wearing a VR headset, the game will also immerse other secondary players without the VR headset. By designing a game using virtual reality and asymmetric roles, it will immerse the players into the action. At the same time, it will include an antagonist who tries to block the other players’ attempt at solving the puzzle and completing the game, thus creating a more immersive and engaging interaction.
My target audience will be people who enjoy teamwork and group experience. They should have a VR headset, and this game could also be a party game.
My user tests shows that young people like middle school student, college student enjoy this game more.
What I’m doing now.....
I’m creating a cross-platform cooperating/competing experience. For example, if the primary player is playing the game with a VR headset and computer, secondary players may play the game with papers or some physical components like toy bricks at the same time.
Playing my game will be visually engaging. I may design this game with low poly style. Because my target audiences are young people in middle school and college. Low poly style is poplar among them, and it looks clean and tidy.
My game will immerse secondary players while helping, killing or controlling the primary player. Because secondary players will not able to have VR headset, without VR experience they may feel jealous or unfair. In order to keep the secondary players being excited, I can either keep them occupied or offer them a more interesting experience.
The primary player will explore a virtual reality world, and the transformations in the VR world will immerse him or her. Based on my Major Studio One final project, I found that even change gravity a little bit, the player will feel huge differences. Because Virtual Reality is very powerful in immersing users, the transformations in the VR world may also evoke physical reaction, for example motion sickness. It means I can design a very powerful visual experience based on VR technology.
With or without game controller, secondary players can interact with the primary player or the VR world. They will be more powerful and have more responsibilities than my old prototypes. They will interact with the primary player with conversations, game controllers, physical components or even gestures. And they will have their only goals, the primary players will be their tool to achieve it. For example, maybe they can only kick other secondary players out of the game by controlling, manipulating, misleading or persuading the primary player or even other secondary players.
New Concept statement
Based on the feedback of the proof of concept and user tests, I decide to focus on the group immersive experience, and allow the secondary player to change the primarys player’s game landscape.
I decided to make a fun game, and if I have time I'll make it meanful.
This new prototype is combined with my building worlds final project. It's a fun game, and has potential to be a fun multiplayer game.